![]() ![]() It should be noted that Katana Zero won't be for everyone. The whole thing can be completed in just a few hours, though it may take slightly longer for those overwhelmed by the challenge. Katana Zero lends itself to more than one playthrough, especially with false endings and multiple dialogue deviations in place. It's not just one-on-one throwdowns, either, as Askiisoft sprinkles in some fun vehicle sequences that add some spice to a mainly 2D action environment. They rely on distinct patterns, but that adds to the sense of satisfaction when taking them down, especially knowing that they can withstand multiple hits and the Dragon can't. Mixing things up are some enjoyable boss fights. It's a difficult game and it's not going to be for everyone, but Katana Zero does evoke that Hotline Miami spirit, in that it's entirely doable and it feels invigorating when it's done. And of course, they need to anticipate any surprises, because there are a couple of rooms where something can pop up out of the blue and force you to start the whole thing over again. #KATANA ZERO HOW TO#To succeed, especially in the later levels, players need to lay out a distinct pattern of which enemies to take out, where to use their dodge rolls, and how to use the surrounding environment to their advantage. Success in Katana Zero is not about killing everyone in a berzerker rage. Sure, one hit still does them in, but players have to memorize how to get the drop on them or how to get around their defenses. As the game goes on, the Dragon's adversaries gradually get more heavily-armed and slightly tougher to dispatch. There are typical tough guy thugs, knife-wielders with pompadours, and shotgun-wielding weirdos to start. ![]() One-hit-kills are the name of the game, with the Dragon able to dispatch enemies in a single sword slash or a single thrown object. Path of destructionĬrafting a master assassin means giving the player the tools to live that idea out. There's the option where you can get the whole story or you can just get straight to the killing, which itself becomes a choice that impacts the overarching narrative. This will not only affect the amount of exposition provided, but it'll also affect how characters treat and perceive the Dragon over the course of the game. The Dragon can be played like an interrupting orange. There are multiple dialogue options, but there's also the option to just snap at the other person before they can even speak. How much story is revealed largely depends on how players opt to portray the main character. His path eventually takes him to a clandestine cabal looking to use the drug for their own nefarious means, but that soon paved the way for major reveals regarding the Dragon's origins, ones that has the main character questioning his own identity, in more ways than one. Without going into spoilers, one of Katana Zero's major plot points involves the Dragon's ability to slow down time with the aid of a drug called Chronos. Little did I know how far down the rabbit hole goes. That would certainly be a compelling, albeit simplistic, narrative. This is enough to make one wonder whether they're playing a true "good guy" or if they're playing some deranged psychopath. Players fulfill contracts for an unknown organization, one that keeps the main character heavily medicated. This is a brilliant storytelling device, one that maintains the main character's mystique throughout the game.Īs one would imagine, such a soldier's services are highly coveted, but it does appear that the Dragon is employed. So in essence, he only fails in his mind. If he dies at any point, his internal monologue will simply state that this method won't work and he'll "rewind" back to the start of the area. Stages play out in the Dragon's mind, as he meticulously plots out how to proceed to his target. The first thing to note about Katana Zero is that it never wanes from its depiction of its main character. He's a ruthlessly efficient killer, able to take out a multitude of armed enemies effortlessly. He's eventually given the moniker of The Dragon. Katana Zero follows the story of a mysterious assassin. However, after spending hours with the story, it's a game with enough twists to make it something wildly unique and mind-blowingly trippy. It's a 2D, 16-bit style hack-and-slash action game, built in the vein of another Devolver Digital-published effort, Hotline Miami. ![]() Katana Zero is a game that looks straightforward in its presentation. That's something I knew walking into Katana Zero, but I didn't quite expect developer Askiisoft to take that idea to heart as much as it did. It takes time to build a perfect assassin. ![]()
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